Tuesday, May 12, 2009

Bad Design Kills

In design school, my very wise professor had a saying. "Bad design hurts."

It was true. We've all experienced it, in every day things like electronics, computers, and toys. (Ok, those are MY everyday things, but you get the idea.) Maybe you tried to put together a shelf or table with poorly designed instructions. Your vacuum stops sucking and…starts sucking. Your drink bottle leaks when you turn it upside down. You read a print piece that you desperately wished communicated what it was supposed to.

When you come across bad design, it evokes some sort of negative feeling - a cringe, frustration, anger. At some point, we either sigh or call upon our inner designers to rig something up that compensates for the product's shortcomings. At worst, however, bad design is simply a hindrance to an exceptional user experience. (And likely the monetization of that experience.)

Not so for the folks at NASA. In a recent episode, "Space Shuttle Disaster," NOVA explored a couple of well-known NASA disasters: Challenger and Columbia. In the 80's, there was a culture at NASA that held launch schedules as a top priority, often at the cost of safety. In 1986, the Challenger shuttle exploded 73 seconds into flight. According to Dr. Howard McCurdy of American University, there were too many people involved in deciding what the one shuttle design should be. That, consequently, doomed the mission before it even began.

Bad management led to poor culture and prioritization, which led to bad product. (Sound familiar?) Except this time, it killed seven American astronauts.

After an investigation into the 2003 Columbia disaster, which took seven more lives, NASA's Project Constellation was launched as a road map for space exploration. It moved away from the the bulky "shuttle as a plane" approach. Instead, slim boosters were designed to help avoid damage from foam debris, a fate the Columbia shuttle suffered. An escape tower in the booster was incorporated to give crew members a chance to escape if something went wrong.

So the next time design by committee brings you down, remember the dreadful fate our brave astronauts met. It could be much worse. Bad design really can kill.

Phil | examplify.com


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Monday, May 11, 2009

Future edition of the New York Times

The New York Times, in a joint campaign with Intel, showed a glimpse of a future NYTimes page - exactly 31 years from today:

NYT Screenshot May 11, 2040


Looks like typographers' visions of what futuristic type will look like comes true! Also, nothing says future like teal. Designers, take note! : )


Phil | examplify.com


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Sunday, April 26, 2009

Strange icons

I saw this ad on Yahoo for a distance education site. While I could see the direction the message was going in, I didn't really understand the icons. Made me laugh, though.

Weird icons




Phil | examplify.com


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Tuesday, April 14, 2009

Vote for the Mobile News Network!

A while ago, I wrote about one of my favorite iPhone apps, the Mobile News Network, being named one of TIME Magazine's top apps of 2008.

Now they have been nominated for a Webby. Head over to:
http://pv.webbyawards.com, register, and cast your vote in the News category for the AP's Mobile News Network!


Phil | examplify.com


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Wednesday, April 1, 2009

The opposite of PR

Came across this little piece from a t-shirt company who uses American Apparel. It states:

"Yes, (American Apparel) costs us a bit more. And their CEO is a bit of a perv. For truly great shirts? It's worth it."




It's rare to see this kind of candor with what some would consider an image flaw. Instead of trying to bury the CEO's perverted rep, they've opted to be honest and accept the flaw while highlighting the company's strengths. I'm still not going to buy American Apparel, but it's refreshing that some businesses can stop spinning long enough to be frank.



Phil | examplify.com


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